It's not recommended to use same username / email, or password for everything, as if one service has a data leak, hijackers will try to use those details to see what they can find tied to them.Ĥ. Or using a someone server to type details on, as that someone that owns the server can view the logs later, but you get the point.ģ. Never share password with others, or over online services that can be watched by others, or has access by others especially like schools, or etc as IT's can watch what you do, and record your inputs. Ensure to never login from 3rd party sites that ask for your login details, go visit the main sites such as or as those are the ones you're suppose to be loggin to, no where else.Ģ. Geolocation is not always accurate, and can possibly be unreliable as well.ġ. I have yet to see my hometown in this list.Īlso, some outliers are over 500km away from where i actually live. I'm the only one who uses and has access to the Steam account and the mobile phone running the SMA, so i have a very clear idea who login in when on my account. The type-string that was given to this character on creation.Originally posted by Cathulhu:Geolocation is unreliable at best. The id for this character on this player. The basic wrapper around every failed API response Nameĭetailed description of individual issues with the request object When a player makes a GetUserData request about another player, only keys marked Public will be returned. Indicates whether a given data key is private (readable only by the player) or public (readable by all players). Otherwise, if no PlayFab account is linked to the Steam account, an error indicating this will be returned, so that the title can guide the user through creation of a PlayFab account. In this case, no email or username will be associated with the PlayFab account. If this is the first time a user has signed in with the Steam account and CreateAccount is set to true, a new PlayFab account will be created and linked to the provided account's Steam ID. You can obtain a Web API Key from the Permissions page of any Group associated with your App ID in the Steamworks site. NOTE: For Steam authentication to work, the title must be configured with the Steam Application ID and Web API Key in the PlayFab Game Manager (under Steam in the Add-ons Marketplace). More information on the Ticket can be found in the Steamworks SDK, here. Steam sign-in is accomplished with the Steam Session Ticket. Other fields such as UnitPrice and UnitCurrency are only set when the item was granted via a purchase. Also note that Custom Data is only set when the User's specific instance has updated the CustomData via a call to UpdateUserInventoryItemCustomData. The ItemID of can be matched to a catalog entry, which contains the additional information. Note, to retrieve additional information for an item such as Tags, Description that are the same across all instances of the item, a call to GetCatalogItems is required. The basic wrapper around every failed API responseĬombined entity type and ID structure which uniquely identifies a single entity.Ī unique instance of an item in a user's inventory. This is the outer wrapper for all responses with errors False if the ticket was generated with ISteamUser::GetAuthSessionTicket(). True if ticket was generated using ISteamUser::GetAuthTicketForWebAPI() using "AzurePlayFab" as the identity string. Player secret that is used to verify API request signatures (Enterprise Only).Īuthentication token for the user, returned as a byte array from Steam, and converted to a string (for example, the byte 0x08 should become "08"). build number, external trace identifiers, etc.).īase64 encoded body that is encrypted with the Title's public RSA key (Enterprise Only).įlags for which pieces of info to return for the user. The optional custom tags associated with the request (e.g. Unique identifier for the title, found in the Settings > Game Properties section of the PlayFab developer site when a title has been selected.Īutomatically create a PlayFab account if one is not currently linked to this ID. This API requires no authentication headers (usually provides one to other calls). Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for API calls which require an authenticated user In this article POST Request Header Name
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